![]() The first big change for the sequel is that we’ve left the Muertes Archipelago behind. I’m playing through a chunk of the story campaign somewhere near the beginning of the game and testing my dino mettle in the Challenge mode which, as you’ve probably gathered, isn’t going particularly well. This isn’t what I’m here for in my hands-on though. Flying and water dinosaurs are making an appearance for the first time as aviaries and lagoons are added to our build menus, and the construction and management options are significantly more in-depth.įrontier is also introducing a new Chaos Theory mode where we’ll get to play through iconic moments from the movies to find out if we could have averted catastrophe where others have failed so gorily. And for the sequel, the team has upped the ante. Jurassic World Evolution 2from Frontier Developments, once again wants to remind us that building an amusement park where the attractions eat the tourists isn’t meant to be easy. ![]() The dust hasn’t even settled on my first new viewing platform and the guests are flooding in. I’m suddenly reminded of Jeff Goldblum’s Dr Ian Malcolm obnoxiously knocking on the jeep’s camera in the original movie “You do, uh, plan to have dinosaurs on your dinosaur tour?” And sure enough. I might have carefully balanced each enclosure’s flora and fauna for my precious creatures with the upgraded terrain tools but I’ve already failed and no one has even been maimed by an extinct reptile yet. “They won’t come if they can’t see the dinosaurs,” he explains. READ MORE: Animal Crossing: New Horizons is great but New Leaf is still on topįinally, I ask my demoist, who politely points out that I haven’t built any viewing platforms for any of my carefully cultivated enclosures. ![]() Not a single human can be seen other than my helpful rangers doing their rounds. I’ve even managed to persuade the Amargasaurus that inside the buzzing electric fences is better than out. The gate is open, merchandise ready, fast food presumably cooling rapidly.
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